Hellblade: Senua's Sacrifice sales top 500000

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In the first three months on sale, the game has sold over 500K copies, resulting in $13 million in revenue, taking the profit from breaking even into profit.

Hellblade: Senua's Sacrifice launched onto PlayStation 4 and PC in August.

500,000 sounds like a fantastic number, but of those "poorly-performing" titles listed above, Titanfall 2 is thought to have sold between 5 and 6 million units. Now the game has reached 500,000 sales and reached profitability in only three months, which the studio originally expected to happen nine months after release. Our prediction was to be at this point in six months from release. The production was done over the course of three years between 2014 and 2017, with a team size of just 20 people.

You can still contribute to the Hellblade sales by buying the game on Playstation 4 or PC.

Hellblade: Senua's Sacrifice released to generally positive scores, though it does tend to suffer from repetitive combat and linear mechanics. The developer took to its official blog to make the announcement along with the final developer diary.

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"The game continues to exceed our expectations - we weren't expecting the game to break even for nine months", said chief creative Tameem Antoniades.

Hellblade: Senua's Sacrifice, tells the tale of a Celtic girl named Senua, who is traveling into the Norse underworld in order to retrieve the soul of her lover who was killed in a Viking raid. This isn't survival of the fittest but a routing of the creative base upon which this industry was built. AAA will always exist but we need strong alternatives as well.

The final step is to share our commercial model and digital sales data for the benefit of other developers. For the benefit of our beloved medium, we'd like to encourage other developers to share their own data as well wherever possible.

No doubt fans of the game will be pleased to learn of its success and we're glad to see a studio that put so much passion into their work be rewarded. The 11 minute video covers the post-launch synopsis of Ninja Theory's project, as well as what they hope to accomplish in the near future.

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