His comment has been down voted 270 times by Reddit members furious at the lack of communication by Sledgehammer, amidst a cluster of issues - including persistent server problems - plaguing the game's release period. However, the new connectivity issues started last week when the studio pushed a new update that "solved several critical needs".
Call of Duty: WW2 developer Sledgehammer accidentally gave all players double XP from the launch of the game - and have only now turned it off. It has, however, gotten to the root of the server disconnect problems, and a fix should be going live very shortly, if it is not already.
Call of Duty WW2 is currently a mess right now when it comes to online connectivity.
On dedicated servers, the post continues: "This weekend we rolled out various test solutions in limited markets in order to fully analyze real-world conditions without risking disruption". Testing for data-gathering and diagnostic purposes is underway in the United States now. Developers Sledgehammer Games have acknowledged various issues in a new blog post and outlined some measures to deal with them, along with a reaffirmed commitment to PC players. "We'll watch this test closely, and once we analyse the results we'll look to expand". Later tonight, we plan to deploy a patch across both consoles worldwide.
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Activision CEO Eric Hirshberg explained, while speaking to Newsweek, that Activision wanted to return to the WWII focus of the series's beginning, despite Sledgehammer wanting to make a sequel to the popular and well-received Advanced Warfare.
Despite these issues, Gfk Chart-Track - who track the UK's physical videogame sales - say Call of Duty: WWII is on course for the strongest second week of sales in the last two years. "We won't rest until we resolve everything we can for the community", said Sledgehammer.
As technical foulups go, there's one more that has been received more positively. They've been shattering records and serving millions online for well over a decade with Call of Duty releases.