Not only has Daybreak Games licensed the idea of him to create H1Z1, but BlueholeStudio did as well.
According to Polygon, creator of "PubG" Brendan Greene reacted on Reddit to one of the questions that was thrown his way, stating that "Other companies will enter the marketplace, but I just hope they put their own spin on the game mode and not just make a carbon copy!"
PlayerUnknown's Battlegrounds, the third/first person Battle Royale survival game from Bluehole, continues to soar to new heights. "There was no discussion".
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No catch. Fortnite Battle Royale is free and we will not sell items that give a competitive advantage. Kim says. "It was just a bit surprising and disappointing to see our business partner using our name officially to promote the game mode that is pretty similar to us and there was a misunderstanding in the community that we're officially involved in the project".
Playerunknown's Battlegrounds first game out on March 23rd earlier this year, and its last-man-standing gameplay has become a sensation on PC, selling over 10m units to date. The "Battle Royale" mode sees 100 players face off in a fight to the death, with only one victor standing at the end. This is somewhat a controversial issue, since the premise of "PubG" is not entirely original in the first place, with other games of huge popularity having explored the Battle Royale concept in the past.
In releasing for PC, PS4 and XBO on Sept 26, Fortnite: Battle Royale also beats PUBG to console in the process.
"We use Unreal Engine to develop PUBG, and we pay a large amount of royalties based on the size of our success to Epic Games, and Epic Games always promoted their licensing models [saying] "We want to support the success indie developers" and '[Bluehole is] this indie developer that has been the most successful one using the Unreal Engine this year', and that's the problem that I see". Let us know, join us on Discord, on our Facebook page, or Twitter.