PlayerUnknown's Battlegrounds Developer Didn't Foresee How Popular the Game Would Be

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Every time a new competitive game hits the market, cheaters are going to find exploits they can take advantage of. That's a pretty wide margin of error, lending PUBG developer Bluehole Studio's claim all the more credibility.

Unless you're a pesky little korok seed hiding underneath a Hyrulean rock, you've probably heard of a pretty important game called PlayerUnknown's Battlegrounds. That bans have tripled in just over a month could mean that the anti-cheating platform BattlEye is just getting really good at rooting out cheats, but it's more likely a reflection of the game's rising popularity.

The amount is proportional to the increase of the players who have purchased the title just in June, it was reported that PUBG had banned 25 thousand players within a few months of its debut. That's a lot of players, like, a hell-of-a-lot.

UK terror threat increased to highest possible level
When it exploded, numerous train riders suffered burns, and others were injured as they rushed away from the area of the blast. The Manchester attack was the last time that the United Kingdom raised its threat level to critical, its highest level.

What's even more impressive, is that 1.3 million of those concurrent players were in-game playing the "last-man-standing shooter" PlayerUnknown's Battlegrounds. I can't say the same for CS:GO, which would often be frustrating to play.

What do you think the reason is for the huge success of PUBG? Is it something you've come across regularly?